ScrollChess

Notes

Chess on a watch is a touch-target problem, not a chess problem

· 6 min read · Andrii Bondar

The number that decides everything

22.5 ptone square, Apple Watch Ultra (205 × 251 pt)

17.5 ptone square, 40 mm watch

44 ptApple's minimum for a tap target

Nothing in that comparison is arguable. Even on the biggest watch Apple sells, a square is about a quarter of the area Apple itself says a control needs — and on the small watch it is worse, not better. A fingertip covers several squares at once. This is not a problem you design around with a better layout; it is the layout.

What the market looks like is consistent with that. Eleven chess apps ship a watchOS binary. Four of them have not been updated since 2019 or earlier; among those still maintained, the largest one lets you look at a game on the wrist but not move in it. The most successful independent app in the category has collected 61 ratings in six years — the ceiling of demand at the current quality, not the ceiling of the idea.

And the objection is not hypothetical. In an r/chess thread about playing on a watch, with 926 upvotes, the highest-voted reply is four words long — "I can only imagine the misclicks" — and the practical advice underneath it is to turn on move confirmation, because the setup is "misclick prone".

The three fixes that do not work

Bigger hit areas. Growing the tappable region beyond the drawn square helps until two enlarged regions overlap, which on an 8×8 grid is immediately. You end up choosing which neighbouring square to steal from.

Zoom. Magnifying part of the board turns one move into pan, zoom, tap — and the whole premise of a watch is that it is faster than taking out a phone.

Drag instead of tap. Dragging a piece this size hides it under the finger doing the dragging.

Each of these treats the finger as the thing that must land accurately. That is the assumption worth attacking.

Taking the coordinates out of the tap

The Digital Crown is a precise, one-dimensional input on a device whose screen is not. So:

  1. The crown moves a crosshair from one of your movable pieces to the next.
  2. A tap — anywhere on the screen — selects the piece under the crosshair.
  3. The crown moves the crosshair through that piece's legal destinations.
  4. A tap anywhere plays the move.

Because the tap has no location, a 22.5 pt square — or a 17.5 pt one — never has to be a touch target. The 44 pt minimum stops applying, because nothing is being aimed at with a finger. Accuracy moves to the crown, which does not have a fingertip-sized error.

What it measures

The model was built as a measuring instrument before it was a product: a lab app that set specific moves and timed them, on the wrist rather than in a simulator.

4.9 smedian time per move, five runs of twelve

0missed targets across 60 moves

The zero is the part that matters, and it is not a claim about skill: it follows from the design. There is no target to miss.

Two honest limits. The measurements were taken on an Apple Watch Ultra by the person who designed the model — a best case, on the largest screen, by the one person guaranteed to be fluent in the model. The same run on a 40 mm watch, where the square is about 17.5 pt rather than 22.5, has not been done: there is no 40 mm watch here, and a simulator is useless for timing because it lies about both haptics and hand movement. And one number stayed stubborn across every iteration of the method: the time per move barely moved, while everything else in the harness changed.

Where the time actually goes

The spread across moves was 3.0–7.4 seconds, and it was ordered the same way in every single run: a pawn is fastest, a queen in an open position is slowest. The reason is mechanical — the crown has more destinations to travel through — and it points at the next real design problem: a queen with fourteen legal squares is the systematically expensive case, and the fix is probably to choose a direction before choosing a square.

Why this matters beyond chess

The general form of the problem is: a precise input on an imprecise screen. The crown is already there on every Apple Watch, and it is mostly used for scrolling. Any interface on a wrist that needs a selection out of a small known set — a seat, a date, a square — can move the precision from the finger to the crown and stop fighting the 44 pt floor.

Chess is just the case where the arithmetic is impossible to argue with.


ScrollChess is chess for Apple Watch — the crown aims, a tap confirms. See what it is.