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    <title>ScrollChess — Notes</title>
    <link>https://scrollchess.com/blog</link>
    <description>Notes from building chess for Apple Watch.</description>
    <language>en</language>
    <item>
      <title>Chess on a watch is a touch-target problem, not a chess problem</title>
      <link>https://scrollchess.com/blog/chess-on-a-watch-is-a-touch-target-problem</link>
      <guid isPermaLink="true">https://scrollchess.com/blog/chess-on-a-watch-is-a-touch-target-problem</guid>
      <description>A chess square is 22.5 pt on the largest Apple Watch and about 17.5 pt on a 40 mm one. Apple's own minimum for something you tap is 44 pt. The way out is an input model where the tap carries no coordinates.</description>
      <pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Making a chess engine play like a weaker person, not a broken one</title>
      <link>https://scrollchess.com/blog/making-an-engine-play-like-a-weaker-person</link>
      <guid isPermaLink="true">https://scrollchess.com/blog/making-an-engine-play-like-a-weaker-person</guid>
      <description>Weakening an engine by blinding it produces a bot that plays well for ten moves and then hands you a queen. The fix is to choose among moves the search already approved, and then to measure whether the levels are actually different.</description>
      <pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate>
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